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Monthly Archives: February 2010
Prototyping with Omnigraffle: show/hide annotations
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Fuzzy Math Prototypes We use Omnigraffle Pro to generate prototypes … Continue reading
Thoughts on IA and design from a developer
I was just sent an article (thanks Mr. Grimm) with interesting insights about IA and design from a developers point of view. This is my favorite nugget (bolding from the author): “I’ll repeat: it took longer to do a simple … Continue reading
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How Fuzzy Math does the prototypes
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Wireframes vs. Prototypes The other day we looked at a … Continue reading
Posted in Fuzzy Math
Tagged context, design, design series, ideation, omnigraffle, process, prototypes
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Fuzzy Math highlighted in Smashing Magazine
Spotlighted in the middle of an interesting article about how storytelling can create better user experiences in Smashing Magazine is a friend of Fuzzy Math, William Creech. We aren’t exactly sure how Smashing Magazine found William for the article, but … Continue reading
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Wireframes vs. Prototypes
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Concept models We haven’t talked about prototypes or wireframes yet … Continue reading
Posted in Technology & UX
Tagged apple, applescript, design, design series, omnigraffle, process, prototypes, tools
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