Author Archives: Carl

Wireframe basics: now in French!

Part of the Fuzzy Math design series has gone international! Thomas Poblete at letmecraft, got in touch with Fuzzy Math asking if he could translate our wireframe basics posters. We said absolutely, he went to work, and now we have … Continue reading

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How to design a wireframe

You’re reading the last of three articles in the Fuzzy Math design series on wireframe basics. These articles talk about wireframe fundamentals: how to read, evaluate, and design wireframes effectively. « previous article: How to evaluate a wireframe Last up … Continue reading

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How to evaluate a wireframe

You’re reading the second of three articles in the Fuzzy Math design series on wireframe basics. These articles talk about wireframe fundamentals: how to read, evaluate, and design wireframes effectively. « previous article: How to read a wireframe Second up … Continue reading

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How to read a wireframe

You’re reading the first of three articles in the Fuzzy Math design series on wireframe basics. These articles talk about wireframe fundamentals: how to read, evaluate, and design wireframes effectively. There are tons of great articles out there currently on … Continue reading

Posted in Fuzzy Math, Technology & UX | Tagged , | 7 Comments