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Author Archives: Jason
Omnigraffle Table of Contents Generator
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Prototyping with Omnigraffle: show/hide annotations Yow! I was going to … Continue reading
Active Transportation Alliance Bike to Work Week Lunch Recap
Wowza. I just attended the Active Transportation Alliance Bike To Work Week team leader luncheon at the Fairmont Hotel. It was great to be part of such an awesome community and hear about the efforts on the part of the … Continue reading
Congratulations to Mayo Clinic Health Manager
For winning the silver in best internet health application for 2009 in November of last year. I wonder what Fuzz-covered Chicago-based design firm helped them with that awesome user experience?
Venturehacks interviews Sean Ellis: How to bring a product to market
I found this great interview on Venturehacks this morning with Sean Ellis, who’s advised a bunch of startups up through IPO. This interview is about early stage product development: how to fit your product to the market, and even includes … Continue reading
Prototyping with Omnigraffle: show/hide annotations
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Fuzzy Math Prototypes We use Omnigraffle Pro to generate prototypes … Continue reading
How Fuzzy Math does the prototypes
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Wireframes vs. Prototypes The other day we looked at a … Continue reading
Posted in Fuzzy Math
Tagged context, design, design series, ideation, omnigraffle, process, prototypes
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Wireframes vs. Prototypes
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Concept models We haven’t talked about prototypes or wireframes yet … Continue reading
Posted in Technology & UX
Tagged apple, applescript, design, design series, omnigraffle, process, prototypes, tools
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Cool documentation style from Apple
Since it’s the day for all things Apple with the launch of the iPad, I thought I would link to this awesome visual idiom they use to capture multimodal and touch interactions with Safari on the iPhone (and now, iPad):
Posted in Technology & UX
Tagged apple, communication, documentation, example, process
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Concept models
Here we go with the first in our series about design deliverables. This week it’s concept models (or concept maps, take your pick) getting the love. What they are Concept maps are a quick and easy way to explore and … Continue reading
Posted in Technology & UX
Tagged communication, design, design series, methods, process
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