My Summer of Spire

Can a piece of wearable technology know when you’re stressed and help you breathe your way to a… Read more »

A Narrative Experiment

Seeing a set of photos that display your daily routine might not seem interesting, but once you realize… Read more »

Overcoming 5 Common Obstacles in User Research

Through years of experience and hundreds of research sessions across all sorts of users, industries, and products, we’ve developed a rich understanding of what it means to run and participate in research. No two sessions are the same, and there are many obstacles that can come up throughout the research process. Here are a few of the challenges that we’ve seen in the past, and the lessons we’ve learned from each. Read more »

UCAN Website Redesign

Project Overview Last year, I kicked off my UX internship here at Fuzzy Math with a pro-bono website… Read more »

Exploring Activity-Focused Wearables

For the past few months, the Activity group has been hard at work tracking our steps, runs, and bike rides all in the name of better, more effective experiences. After a few months of using our devices, we all sat down to reflect on our journeys so far. Through our discussions and recollections, we turned a keen eye towards identifying just what has made our time so far either ‘outstanding!’ or ‘not so great.’ Read more »

Enhancing Sleep Through Technology

Each night during our #FMwearable trial, we utilized our devices to track our sleep and interacted with the data being gathered through mobile apps or the web. Two of the three devices we chose for our trial don’t have to be “worn” on the wrist exclusively. The Misfit Shine has a round, smooth medallion and the Withings Pulse O2 has a small rubberized domino; these act as tracking apparatuses that can be placed in a pajama pocket, while the Fitbit Charge HR must be worn on the wrist in order to track sleep. Additionally, we tested tracking sleep via motion using mobile phone accelerometers over the same period of time. Read more »