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Tag Archives: design series
Wireframe basics: now in French!
Part of the Fuzzy Math design series has gone international! Thomas Poblete at letmecraft, got in touch with Fuzzy Math asking if he could translate our wireframe basics posters. We said absolutely, he went to work, and now we have … Continue reading
How to design a wireframe
You’re reading the last of three articles in the Fuzzy Math design series on wireframe basics. These articles talk about wireframe fundamentals: how to read, evaluate, and design wireframes effectively. « previous article: How to evaluate a wireframe Last up … Continue reading
How to evaluate a wireframe
You’re reading the second of three articles in the Fuzzy Math design series on wireframe basics. These articles talk about wireframe fundamentals: how to read, evaluate, and design wireframes effectively. « previous article: How to read a wireframe Second up … Continue reading
How to read a wireframe
You’re reading the first of three articles in the Fuzzy Math design series on wireframe basics. These articles talk about wireframe fundamentals: how to read, evaluate, and design wireframes effectively. There are tons of great articles out there currently on … Continue reading
Omnigraffle Table of Contents Generator
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Prototyping with Omnigraffle: show/hide annotations Yow! I was going to … Continue reading
Prototyping with Omnigraffle: show/hide annotations
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Fuzzy Math Prototypes We use Omnigraffle Pro to generate prototypes … Continue reading
How Fuzzy Math does the prototypes
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Wireframes vs. Prototypes The other day we looked at a … Continue reading
Posted in Fuzzy Math
Tagged context, design, design series, ideation, omnigraffle, process, prototypes
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Wireframes vs. Prototypes
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Concept models We haven’t talked about prototypes or wireframes yet … Continue reading
Posted in Technology & UX
Tagged apple, applescript, design, design series, omnigraffle, process, prototypes, tools
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Concept models
Here we go with the first in our series about design deliverables. This week it’s concept models (or concept maps, take your pick) getting the love. What they are Concept maps are a quick and easy way to explore and … Continue reading
Posted in Technology & UX
Tagged communication, design, design series, methods, process
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New design article series kicking off this week
I’ve been meaning to do this for some time, and now is that time! As 2010 rolls on and Fuzzy Math nears its first birthday (April Fool’s Day, for you present-buying types), it’s time to yap about what we do … Continue reading
Posted in Fuzzy Math
Tagged communication, design, design series, fuzzy math, ia, process
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