Tag Archives: design series

Wireframe basics: now in French!

Part of the Fuzzy Math design series has gone international! Thomas Poblete at letmecraft, got in touch with Fuzzy Math asking if he could translate our wireframe basics posters. We said absolutely, he went to work, and now we have … Continue reading

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How to design a wireframe

You’re reading the last of three articles in the Fuzzy Math design series on wireframe basics. These articles talk about wireframe fundamentals: how to read, evaluate, and design wireframes effectively. « previous article: How to evaluate a wireframe Last up … Continue reading

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How to evaluate a wireframe

You’re reading the second of three articles in the Fuzzy Math design series on wireframe basics. These articles talk about wireframe fundamentals: how to read, evaluate, and design wireframes effectively. « previous article: How to read a wireframe Second up … Continue reading

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How to read a wireframe

You’re reading the first of three articles in the Fuzzy Math design series on wireframe basics. These articles talk about wireframe fundamentals: how to read, evaluate, and design wireframes effectively. There are tons of great articles out there currently on … Continue reading

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Omnigraffle Table of Contents Generator

You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Prototyping with Omnigraffle: show/hide annotations Yow! I was going to … Continue reading

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Prototyping with Omnigraffle: show/hide annotations

You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Fuzzy Math Prototypes We use Omnigraffle Pro to generate prototypes … Continue reading

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How Fuzzy Math does the prototypes

You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Wireframes vs. Prototypes The other day we looked at a … Continue reading

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Wireframes vs. Prototypes

You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Concept models We haven’t talked about prototypes or wireframes yet … Continue reading

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Concept models

Here we go with the first in our series about design deliverables. This week it’s concept models (or concept maps, take your pick) getting the love. What they are Concept maps are a quick and easy way to explore and … Continue reading

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New design article series kicking off this week

I’ve been meaning to do this for some time, and now is that time! As 2010 rolls on and Fuzzy Math nears its first birthday (April Fool’s Day, for you present-buying types), it’s time to yap about what we do … Continue reading

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