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Tag Archives: design
Words of Wisdom from Stefan Sagmeister
Sagmeister is an awesome designer of album covers with a rich history in design and typography. Aside from having a generally cool site, he offers some words of wisdom about running a design agency. We are going to scale in … Continue reading
Great overview of HTML5 b, em, i, strong tags
These tags have all been given semantic meaning, since their use is so prevalent. Thank goodness! The HTML Doctor has a great overview on intended usage. I always felt so silly explaining to students not to use them.
Bounce rates & happy Thanksgiving!
“Bounce rate” is a web industry term for the rate at which people ditch from your site to another site. Maybe they even close their browser, shut down their computer, and weep at the horror that was your web page … Continue reading
Processing.Android kicks off tomorrow at UIC
Processing.Android: Open Source for Mobile Innovation is taking place at the UIC Innovation Center tomorrow through Sunday, 10/1-10/3. It’s at 1240 W Harrison Street here in Chicago, and it’s free to all. It’s free since it’s sponsored by so many … Continue reading
Posted in Technology & UX
Tagged android, design, information visualization, mobile, open source, processing
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Daily Drop Cap goes “F”
uzzy Math representin’ the Daily Drop Cap! I stumbled upon Jessica Hische‘s website awhile back and have been following this series ever since. She posts a new, decorative cap every day for us internet folks to enjoy and use on our blog … Continue reading
Congratulations to Mayo Clinic Health Manager
For winning the silver in best internet health application for 2009 in November of last year. I wonder what Fuzz-covered Chicago-based design firm helped them with that awesome user experience?
How Fuzzy Math does the prototypes
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Wireframes vs. Prototypes The other day we looked at a … Continue reading
Posted in Fuzzy Math
Tagged context, design, design series, ideation, omnigraffle, process, prototypes
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Wireframes vs. Prototypes
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Concept models We haven’t talked about prototypes or wireframes yet … Continue reading
Posted in Technology & UX
Tagged apple, applescript, design, design series, omnigraffle, process, prototypes, tools
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Concept models
Here we go with the first in our series about design deliverables. This week it’s concept models (or concept maps, take your pick) getting the love. What they are Concept maps are a quick and easy way to explore and … Continue reading
Posted in Technology & UX
Tagged communication, design, design series, methods, process
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