Tags
android apple applescript audience awards awesome business chicago communication competitive analysis context dashboard design design series environment freelancing freerange fun fuzzy math graphic design healthcare heuristic analysis ia ideation iit information visualization innovation inspiration mobile omnigraffle presentation process project ranger prototypes resourcing sitemap small business thinkering ubiquity user experience user experience web site review whiteboard wiimote wireframing workRSS Feed
Popular
Tag Archives: process
Delegate or die: the self-employed trap. | Derek Sivers
Some great insights on scaling your business from Derek Sivers of CD baby fame. Now, who can I find to write that manual… Delegate or die: the self-employed trap. | Derek Sivers.
1.5 years of Fuzzy Math client work
Work, Work, Work. For about the past year and a half, Fuzzy Math has completed just over 30 projects with all kinds of clients from many different industries. Quite a few came back for more after their first experience with … Continue reading
How Fuzzy Math does the prototypes
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Wireframes vs. Prototypes The other day we looked at a … Continue reading
Posted in Fuzzy Math
Tagged context, design, design series, ideation, omnigraffle, process, prototypes
Leave a comment
Wireframes vs. Prototypes
You’re reading an article in the Fuzzy Math design series. These articles talk about our practice: why we do what we do, and how we do it. « previous article: Concept models We haven’t talked about prototypes or wireframes yet … Continue reading
Posted in Technology & UX
Tagged apple, applescript, design, design series, omnigraffle, process, prototypes, tools
10 Comments
Cool documentation style from Apple
Since it’s the day for all things Apple with the launch of the iPad, I thought I would link to this awesome visual idiom they use to capture multimodal and touch interactions with Safari on the iPhone (and now, iPad):
Posted in Technology & UX
Tagged apple, communication, documentation, example, process
Leave a comment
Concept models
Here we go with the first in our series about design deliverables. This week it’s concept models (or concept maps, take your pick) getting the love. What they are Concept maps are a quick and easy way to explore and … Continue reading
Posted in Technology & UX
Tagged communication, design, design series, methods, process
Leave a comment
New design article series kicking off this week
I’ve been meaning to do this for some time, and now is that time! As 2010 rolls on and Fuzzy Math nears its first birthday (April Fool’s Day, for you present-buying types), it’s time to yap about what we do … Continue reading
Posted in Fuzzy Math
Tagged communication, design, design series, fuzzy math, ia, process
2 Comments
An offer they can refuse?
Midwest Stereo is a store down the street from Fuzzy Math World HQ. They sell pro audio equipment, sound reinforcement, DJ stuff, the works. I just purchased some Grado SR-225 headphones for my home studio. Now, I was looking for … Continue reading
Managing your day in 18 minutes
So, what to do about it? Well, as a recovering Getting Things Done-attempter (it kind of worked, until I stopped doing it consistently) I am deciding to give something else a shot: Managing your day in 18 minutes. The idea … Continue reading
Fuzzy Math? Yup, that’s us.
We often get asked, “Why Fuzzy Math? What does that mean?” To us, it’s the combination of left brain and right brain, process and intuition, that results in a successful design. Instead of following a rigid process we focus on … Continue reading